Sims movie news

July 25th, 2008 by mogway

More news about the Sims movie is coming out, Gameguru has an article about it

Spore

Wbir has posted some info and a movie about Spore

Sims 3

July 20th, 2008 by mogway

TSR has posted a preview about Sims 3

Castaway stories is comming for the MAC

July 19th, 2008 by mogway

The System Requirements are:
Mac OS X v10.4.11 or v10.5.2,
1.8GHz or faster PowerPC G4 or G5 or Intel Core Duo processor,
256MB RAM (512MB recommended) with 1GB free hard-disk space,
Video card: ATI Radeon 9600 or nVidia GeForce FX 5200,
Video memory (VRAM): 64MB (128MB recommended).

More information on: Palluxo

Sims 3 & Apartment life news

July 18th, 2008 by mogway

Gamespy has posted an interview with Rod Humble about Sims 3, you can read it here

Also the trailer of Apartment life has been released you can watch it here
On the english official site there is a new comic of the apartment series, read the comic

New affiliate

July 17th, 2008 by mogway

We have a new affiliate

Spore - The quest for the center of the universe.

July 16th, 2008 by dekdes

Today I saw a live interview on Live wire (I tuned in a bit too late missed the first part, but youtube videos would soon be out there i supposewith Lucy Bradshaw, Executive Producer of EA’s Spore.

Nothing really new, except the confirmation of a end game quest, (don’t worry spore really doesn’t have an end, although the space phase does have a playing end, you can go on for ever exploring millions of unique worlds with unique content) in the form of a quest, the quest for the center of the galaxy. EA/Maxis is holding back on this, because its for the player to unfold this secret.

“We are not ready to announce what the end of the game will be, but trust that it will take a dedicated player some time to complete the game” ~Maxis

So what is this end? if you search the internet there are many discussions about it. what is the secret to be unfold? we sure will find out some day.

E3 news

July 16th, 2008 by mogway

The E3 has started so a lot of information will be coming out the next few days, keep checking back if there is new news.

Spore

Sims 3: New screens and a video

July 15th, 2008 by mogway

Ea finally released a bit more from the Sims 3, there are a couple new screenshots new screenshots and there is a video

E3 information about Sims 3:

Spore:

SimAnimals:

Nieuwe uitdaging!

July 14th, 2008 by mogway

Ik had vandaag na het installeren van mijn spel ineens een idee voor een nieuwe uitdaging!

De haal eruit wat erin zit uitdaging!

Als je deze uitdaging wilt proberen dan kun je hem hier vinden, je moet alleen wel een account hebben op ons forum, anders krijg je geen inzicht in alle uitdagingen die we hebben.
Als je vragen en / of opmerkingen hebt dan kun je die kwijt in dat zelfde topic.

I’ve made a new challenge today, but it’s only available in dutch right now, perhaps i’ll translate it when i’ve got the time, if you really want to know what this challenge is about send me a message trough the forum so i can give you the short version of it.

SimAnimals announced

July 12th, 2008 by mogway

Described as a ‘woodland ecosystem god game where Disney-style characterisation meets the teeth and claws of the Discovery Channel’, this is a far cry from The Sims 2: Pets. You’ll be able to scroll through a landscape and pick up plants and animals and care for them similarly to ‘human’ Sims, maintaining their happiness levels and making sure they don’t die.

You can do this by cleaning up polluted areas and generally looking after your animal kingdom subjects. The food chain will also play an important part in the title - you can allow rabbits to thrive by making sure their plants are watered and that seeds are scattered, and stopping predators from getting to them (failing to do so will result in a cartoon-style fight cloud and the eventual demise of the poor rabbit).

Unlike the original Sims games, your floating god hand will have to earn the trust of the animals. Bring it close to an animal and it will try to run away or attack the hand, but with patience and a little food as bribery, the animal will learn to trust the hand and even allow it to play with it. The animal will still have its natural instincts however, and will attack something lower on the food chain should it cross its path.

The ecosystem’s happiness levels must be maintained by moving things to better locations (think of Zoo Tycoon’s happiness system), helping animals out with finding food and encouraging them to set up family groups (you’ll then be able to name the offspring). Animals you befriended earlier in the game may also return to you later on when you move deeper into the game’s forest.

NGamer claim that there will be 25 animal species and 50 plant specimens in the final game along with rare seeds which can be planted to cause ‘a variety of mysterious effects’ such as cheats. Four players will be able to play at the same time, and animals will remember specific players and how they treated them in the past.

Sim Animals will be heading to the Wii and DS in 2009.

Source: http://n-europe.com/news.php?nid=12027